A ‘virtual world’ is a place of staggering human variety and behaviours well beyond anything conceived of by the games’ creators, suggests Tom Chatfield
January 18th, 2010
A ‘virtual world’ is a place of staggering human variety and behaviours well beyond anything conceived of by the games’ creators, suggests Tom Chatfield
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Tom Chatfield
Arts and Books Editor
Prospect Magazine
Tom Chatfield is the Arts and Books Editor at Prospect magazine and author of Fun Inc: Why Games are the 21st Century’s Most Serious Business
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