New solutions are emerging to fix our current dysfunctional money system.
Articles tagged with » Digital culture
Laurie Fitzjohn FRSA argues that three years after the phone hacking scandal erupted, the problem at the heart of the matter – that a mere five families control 80% of the national newspapers we read – has been ignored. He suggests a new approach.
Jenny Brotchie argues that the evidence for the positive impact of a high quality built environment on our wellbeing is clear and that people and good design must be central to regeneration efforts.
How can we move from being socialised by the medium of digital technology to harnessing it to create new forms of public goods.
In this RSA Animate, Manuel Lima, senior UX design lead at Microsoft Bing, explores the power of network visualisation to help navigate our complex modern world.
Jonathan Rowson shares his thoughts on James Gleick’s talk about information and its role in communication
Does the internet actually inhibit, not encourage democracy? In this new RSA Animate adapted from a talk given in 2009, Evgeny Morozov presents an alternative take on ‘cyber-utopianism’ – the seductive idea that the internet plays a largely empancipatory role in global politics.
Exposing some idealistic myths about freedom and technology (during Iran’s ‘twitter revolution’ fewer than 20,000 Twitter users actually took part), Evgeny argues for some realism about the actual uses and abuses of the internet.
Jeremy Broun FRSA argues the hidden value of practical art education
The internet is a facilitator of anarchy and rebellion and must be preserved as such, argues Nick Brace FRSA.
Creative entrepreneurs need access to learning opportunities to embrace the latest technology, suggests Jane Gosney FRSA
Are people starting to recognise the importance of relationships in making change happen, wonders David Fraser
The virtual reality pioneer turned digital dissenter has delivered one of the first analyses of digital culture worth criticising, suggests Nico Macdonald
A ‘virtual world’ is a place of staggering human variety and behaviours well beyond anything conceived of by the games’ creators, suggests Tom Chatfield